From pixel to perfection
Step into a world where 50 years of innovation come to life at the world’s largest Apple museum. Discover iconic products, rare artifacts and the stories behind the technology that changed our world.
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“Apple is the foundation of tomorrow. That's where it started. The first Apple computer was only a few pixels strong, but revolutionary for its time. Those few pixels have changed the world. Each development has brought us closer to the future.”
– Ed Bindels
About The Apple MuseumExperience 50 years of Apple’s innovation
Travel through 50 years of Apple history at the world’s largest Apple museum. From Steve Jobs’ legendary garage to the Macintosh, iPod and iPhone. Explore 2,000 m² of remarkable devices, fascinating stories and historic computers you can try yourself. The Apple Museum houses a collection of over 10,000 Apple artifacts, bringing a different chapter of Apple’s history to life in every room.
The Story
The Garage
This is where something began that would change the world. Steve Jobs and Steve Wozniak often spend time here. Wozniak is the technical builder, more than four years older, a true inventor. Jobs is the dreamer, with a sharp eye for what something could become — and for what people would want, even before they knew it themselves.
The Story
Apple 1
The Beginning of Apple and a revolution
Launched in 1976 this was the first Apple product and the result of friendship, vision, and perseverance. Steve Wozniak, known as “Woz”, designed the Apple 1 as a personal hobby project: brilliant in its simplicity, compact, and surprisingly complete. Steve Jobs recognized its commercial potential and convinced Woz to sell the motherboard fully assembled, unlike the build-it-yourself kits that were common at the time.
The Story
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16 Years of Apple II
In 1977, Apple introduced the Apple II, a remarkably versatile personal computer with colour graphics, a built-in keyboard and eight expansion slots at a relatively affordable price.
Wozniak’s ingenious design made it easy to expand, while the Disk II floppy drive and groundbreaking software such as VisiCalc later transformed it into a powerful business tool.
The Apple II became enormously popular in homes, schools and businesses, supported by thousands of programs and games, and inspiring a thriving industry of compatible clones around the world.
From the original Apple II to the II Plus, IIe, IIc and IIGS, the family continued to evolve for an extraordinary 16 years. Even nine years after the Macintosh arrived, Apple was still selling the hugely successful IIe.
At The Apple Museum, a big room is dedicated to this remarkable computer family, its many variations and clones.
The Story
Lisa
Lisa was Apple’s ambitious attempt to reinvent how humans interact with computers. It helped move the world from typed commands to visual interfaces: windows, icons, menus, and a mouse. The idea existed in research labs, but Lisa pushed it toward a product that ordinary people could understand. It was expensive and imperfect, yet historically crucial. In this collection, Lisa is not framed as a failure, but as a breakthrough that made the Macintosh, and modern computing, inevitable.
The Story
Macintosh
Macintosh made the graphical user interface personal. It took the ideas of visual computing and delivered them in a compact, friendly machine with a clear promise: a computer for the rest of us. The Mac was not only technology, it was a statement about human-centered design. This collection explores how Macintosh combined interface, software, and storytelling, including iconic marketing, to change expectations about what a computer should feel like.
The Story
The Grey Period
The Grey Period started after Steve Jobs left his Apple. It covers the years when Apple had talent and ambition, but lacked a clear identity. Product lines multiplied, strategies conflicted, and the broader PC market became cheaper and more flexible. Apple still made meaningful technology, but without a sharp story and a focused roadmap, the company lost momentum. This collection frames the era accurately: not as a void, but as the pressure that made Apple’s later simplification feel revolutionary.
The Story
The Matrix
The Matrix is the moment Apple rebuilt itself into a coherent system again. It is not a slogan, it is a structure. Apple simplified the company around a focused product grid, consumer and professional, desktop and portable. That clarity enabled iconic products like the iMac and iBook, and later expanded into the larger Apple ecosystem: hardware, software, and services designed to work together. This collection shows how Apple regained control by making fewer, stronger bets.
The Story
iPod
iPod made digital music feel effortless. Before the iPod arrived, carrying a large music library meant slow transfers, clunky devices, and confusing software. iPod combined elegant hardware with a simple interaction model, and later paired with iTunes for syncing and buying music. It did not invent MP3 players, it made them desirable and frictionless. This collection explores how iPod reshaped listening habits and helped Apple build the bridge from “computer company” to “personal device company.”
The Story
iPad
iPad began as a new kind of computer: direct, lightweight, and built around touch. Over time, it evolved from a consumption device into a serious creation tool. With iPadOS, keyboards, Apple Pencil, and powerful chips, iPad became a flexible studio for writing, drawing, editing, and building. This collection highlights iPad’s evolution, the moments it surprised people, and the controversies that revealed how strongly audiences feel about creativity and culture.
The Story
iPhone
iPhone compressed a pocket full of tools into one object: phone, camera, music player, internet device, and later a platform for apps and services. It did not just improve the phone, it rewired expectations for communication, photography, navigation, and everyday problem-solving. This collection focuses on the iPhone as Apple’s most influential platform, and on the chain reaction it caused across industries, from software to media to retail.
The Story
Apple Watch
Apple Watch moved computing from pocket to wrist, where time, health, and notifications live. It started as a companion device, then grew into a health and fitness platform with real personal impact. Unlike many gadgets, it is built around daily behavior: movement, breathing, sleep, heart health, and quick communication. This collection explores how Apple Watch redefined what a watch can be, and how Apple turned sensors and software into motivation, awareness, and reassurance.
Through the Eyes of Our Visitors
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